The first book in a witty, suspenseful new trilogy about a brilliant new crime-solving duo: the teen descendants of Sherlock Holmes and John Watson. This clever page-turner will appeal to fans of Maureen Johnson and Ally Carter.Jamie Watson has always been intrigued by Charlotte Holmes; after all, their great-great-great-grandfathers are one of the most infamous pairs in history. But the Holmes family has always been odd, and Charlotte is no exception. She’s inherited Sherlock’s volatility and some of his vices—and when Jamie and Charlotte end up at the same Connecticut boarding school, Charlotte makes it clear she’s not looking for friends.But when a student they both have a history with dies under suspicious circumstances, ripped straight from the most terrifying of the Sherlock Holmes stories, Jamie can no longer afford to keep his distance. Danger is mounting and nowhere is safe—and the only people they can trust are each other.
Scarlett has never left the tiny island where she and her beloved sister, Tella, live with their powerful, and cruel, father. Now Scarlett’s father has arranged a marriage for her, and Scarlett thinks her dreams of seeing Caraval, the far-away, once-a-year performance where the audience participates in the show, are over.But this year, Scarlett’s long-dreamt of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval’s mastermind organizer, Legend. It turns out that this season’s Caraval revolves around Tella, and whoever finds her first is the winner.Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But she nevertheless becomes enmeshed in a game of love, heartbreak, and magic with the other players in the game. And whether Caraval is real or not, she must find Tella before the five nights of the game are over, a dangerous domino effect of consequences is set off, and her sister disappears forever.Welcome, welcome to Caraval . . . beware of getting swept too far away.
Following the downfall of a tyrant, years have passed in prosperity for the kingdom of Ceredigion. Now, as the time comes to celebrate the new king’s nuptials, the specter of a new enemy emerges to destroy all that has been painstakingly built in those years.Tryneowy Kiskaddon has grown up learning military and diplomatic strategy from her father, one of the king’s closest advisors. She feels her destiny lies in defending the kingdom as a knight, not as a Wizr as her parents have decided, though no lady of the realm has taken up the sword in a century. As she seeks to understand her own Fountain-blessed powers, she studies in the tradition of her mother while training in secret and closely following the realm’s politics, alarmed by her mother’s vision of an impending clash and a devastating future.But the pieces on fate’s game board are in motion, and on the eve of battle, a threatening force irrevocably changes the future of the kingdom and her own. Does Trynne have what it takes to maneuver Ceredigion’s key players into position and outsmart the kingdom’s enemies—even those still concealed in shadow?
Ember Miller and Chase Jennings are ready to stop running. After weeks spent in hiding as two of the Bureau of Reformation’s most wanted criminals, they have finally arrived at the safe house, where they hope to live a safe and quiet existence.And all that’s left is smoking ruins.Devastated by the demolition of their last hope, Ember and Chase follow the only thing left to them—tracks leading away from the wreckage. The only sign that there may have been survivors.With their high profile, they know they can’t stay out in the open for long. They take shelter in the wilderness and amidst the ruins of abandoned cities as they follow the tracks down the coast, eventually finding refugees from the destroyed safe house. Among them is someone from Chase’s past—someone he never thought he’d see again.Banding together, they search for a place to hide, aiming for a settlement a few of them have heard about…a settlement that is rumored to house the nebulous organization known as Three. The very group that has provided Ember with a tiny ray of hope ever since she was first forced on the run.Three is responsible for the huge network of underground safe houses and resistance groups across the country. And they may offer Ember her only chance at telling the world her story. At fighting back.
They could be anyone, anywhere . . . even the person walking by you right now.The Veritas Project is their code name—but only a handful of people know teens Elijah and Elisha Springfield have been covertly commissioned by the President to investigate strange mysteries that delve into the paranormal and supernatural. Their charge is to find out not only what happened, but why—the veritas (Latin for truth) behind the seemingly impossible phenomena.Their new assignment: Hangman’s CurseIn Baker, Washington, three popular student athletes lie in an incoherent coma, with loss of muscle coordination, severe paranoia, and hallucinations. It’s whispered that they’re victims of Abel Frye—a curse that’s haunted the school since a student died there in the 1930s. Now the curse is spreading, and students are running scared. The Veritas Project must go undercover to find the truth . . . before it’s too late.
Once upon a time, in a land far, far away……(actually, in Medieval France, to be exact) there lived Cinderella’s stepsisters, Fredegonde the tall and Javotte the small. They wake up the morning after the legendary ball to learn that they each still have a chance to be the bride—all they have to do is make their feet fit into that tricky slipper. Alas, these two damsels under stress never quite seem to fit in anywhere. But that doesn’t stop them from wishing and hoping as they set upon a quest for grooms and grandeur of their own.